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We wanted to bring the game to next-generation consoles and to the PlayStation audience who hasn’t been able to experience Alan Wake previously.” The original game was only available for the Xbox 360 and PC platforms. He added, “The main reason for creating Alan Wake Remastered is to bring the game to new audiences. There are a lot of things we want to work on, but timing is everything.” Then, as Remedy has grown a lot over the past few years, we are in a better place to actually work on multiple projects, which we couldn’t really do before.
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“In short, this just means we are in full control and ownership of the Alan Wake franchise and can do things like Alan Wake Remastered with Epic. In 2019 we got the publishing rights back from Microsoft,” said Thomas Puha, a spokesman for Remedy Entertainment, in an email to GamesBeat. “We’ve always said that we’d want to revisit Alan Wake, but a lot of things have to fall in place for that. I loved how Remedy’s Quantum Break and Control - two more recent games - made references to Alan Wake. I interviewed Sam Lake about the writing process in 2019, and we had a very enjoyable conversation. It’s a game about a writer, and it’s well written. I’m so glad that we’re going to see it come out again with 4K visuals. I reviewed the game back in May 2010 when it debuted, and I called it a work of art. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.